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Post by SEPTEMBER on Nov 6, 2012 18:29:30 GMT -6
Element Levels ---------------------------------------------------------------------------
All horses of Epic wield one of five elements: fire, air, water, earth, or spirit. Below is a list of the levels that you can achieve, and how you can achieve them. The levels are simply a way of declaring how proficient you are at wielding your element. The other posts in this thread are powers that specific elements have at each level. Keep in mind that you can only wield one element. There are other magical powers that you can buy in the Champion's Market.
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Apprentice You are still learning the ropes of your element, and using the element can be dangerous for both you and others who are nearby. To achieve this level:- There are no requirements. The apprentice level is free for all new characters (this includes offspring).
Journeyman You now understand the basics of your element. However, using it too much tires you, and trying anything big is dangerous for both you and others who are nearby. To achieve this level:- You must have the apprentice level.
- It can be bought at the Champion's Market.
- It can be gifted to you at the Prayer Shrine.
- It can be won through site-wide contests.
Master You have mastered all aspects of your element. However, using it too much, or too long at one time, exhausts you and can be debilitating to your health. To achieve this level:- It can be bought at the Champion's Market if you have both the journeyman and apprentice levels.
- It can be gifted to you at the Prayer Shrine.
- It can be won through site-wide contests.
- The consort and ambassador positions are given this level automatically.
Adept You are not only a master of your element, but you have learned to control your body and mind as well. You can use your element for any length of time, and at any difficulty, without tiring or harming yourself. To achieve this level:- It can be bought at the Champion's Market on rare occasions if you have the master, journeyman, and apprentice levels.
- It can be gifted to you at the Prayer Shrine.
- The sovereign position is given this level automatically.
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Post by SEPTEMBER on Nov 7, 2012 17:14:25 GMT -6
Fire ---------------------------------------------------------------------------
Only rogues and members of the Runyari herd can wield the element of fire.
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Apprentice- Create small sparks.
- Start dead or dry wood on fire.
- Singe live plants and flowers.
- Heighten the temperature by up to ten degrees.
Journeyman- All of the apprentice powers.
- Create a fire.
- Burn live plants and flowers.
- Create a ball of fire, but cannot direct it.
- Heighten the temperature by up to twenty-five degrees.
Master- All of the journeyman and apprentice powers.
- Set large objects on fire (trees, boulders, etc).
- Raise the body temperature of a target to an uncomfortable level.
- Create and direct a ball of fire.
- Heighten the temperature by up to fifty degrees.
Adept- All of the master, journeyman, and apprentice powers.
- Create an inferno.
- Raise the body temperature of a target to a dangerous level.
- Control all aspects of fire and hot temperature.
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Post by SEPTEMBER on Nov 7, 2012 17:21:40 GMT -6
Air ---------------------------------------------------------------------------
Only rogues and members of the Sulero herd can wield the element of air.
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Apprentice- Summon a light breeze.
- Change the shape of a cloud.
- Shift loose particles on the ground, like sand and dirt.
- Make your mane and tail "float" for very small amounts of time.
Journeyman- All of the apprentice powers.
- Summon a gust of wind.
- Summon a cloud.
- Create small wind tunnels.
- Levitate a few inches above the ground.
Master- All of the journeyman and apprentice powers.
- Summon a strong wind for a long period of time.
- Clear clouds from the sky.
- Create a vortex surrounding a large object, like another horse.
- Ability to levitate at any height for a short time.
Adept- All of the master, journeyman, and apprentice powers.
- Develop wings that you can hide whenever you desire.
- Create a tornado.
- Control all aspects of air and flying.
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Post by SEPTEMBER on Nov 7, 2012 17:25:45 GMT -6
Water ---------------------------------------------------------------------------
Only rogues and members of the Alusia herd can wield the element of water.
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Apprentice- Create droplets of water.
- Water small plants and flowers.
- Create ripples.
- Drop the temperature by up to ten degrees.
Journeyman- All of the apprentice powers.
- Summon rain.
- Hydrate any animal at whim.
- Create small waves.
- Drop the temperature by up to twenty-five degrees.
Master- All of the journeyman and apprentice powers.
- Summon hail.
- Drop the body temperature of a target to an uncomfortable level.
- Dehydrate any animal at a whim.
- Drop the temperature by up to fifty degrees.
Adept- All of the master, journeyman, and apprentice powers.
- Create a hurricane.
- Drop the body temperature of a target to a dangerous level.
- Control all aspects of water and cold temperature.
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Post by SEPTEMBER on Nov 7, 2012 17:31:29 GMT -6
Earth ---------------------------------------------------------------------------
Only rogues and members of the Kemenu herd can wield the element of earth.
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Apprentice- Create pebbles.
- Quicken the growth of small plants and flowers.
- Understand forest animals, but cannot speak to them.
- Slowly grow roots.
Journeyman- All of the apprentice powers.
- Create large rocks.
- Summon roots and flowers.
- Ability to move boulders with ease.
- Brighten the colors of dying foliage.
Master- All of the journeyman and apprentice powers.
- Throw boulders.
- Fuse muscles with the strength of stone.
- Gain strength from trees.
- Ability to communicate with forest animals.
Adept- All of the master, journeyman, and apprentice powers.
- Summon an earthquake.
- Fuse your skin with the protection of rocks.
- Control all aspects of earth and rock.
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Post by SEPTEMBER on Nov 7, 2012 17:36:45 GMT -6
Spirit ---------------------------------------------------------------------------
Only rogues and members of the Coia herd can wield the element of spirit.
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Apprentice- See images in reflective surfaces.
- Lend your own energy to another animal.
- Slow or fasten time by a few seconds per minute.
- Can faintly sense the emotions of someone nearby.
Journeyman- All of the apprentice powers.
- Create energy and give it to another animal.
- Summon a wisp.
- Slow or fasten time by a few hours a day.
- Easily read the emotions of others nearby.
Master- All of the journeyman and apprentice powers.
- Create images in reflective surfaces.
- Drain energy from a target to the point of exhaustion.
- Ability to control your own dreams.
- Slow or fasten time by a few days a week.
Adept- All of the master, journeyman, and apprentice powers.
- Create a ghost animal or equine.
- Freeze time at will.
- Control all aspects of spirit and time.
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